2 min read

Cheese Chase and Dev Diaries

The "Experiment 0" version of Cheese Chase is out today!
Cheese Chase and Dev Diaries

Cheese Chase

Click to play!

Very (very) loosely inspired by the Cooper's Hill Cheese-Rolling and Wake, you toss a delicious wheel of Twinsley Cheese (Extra Sturdy Rind) down a hill filled with obstacles (of the Sharp and Hard varieties) to set the Cheese Point.

You then charge up a run and jump to fling yourself as close to the cheese as possible, scoring points based on how close your various body parts get to the cheese (don't worry, they'll almost certainly all stay attached to each other).

When you complete a run, you create a competition leaderboard you can share with your friends - send them a link and find out who amongst you is the best Cheese Chaser!

We’d love to see your high scores! Share them in the 2weeks Fun Club Discord server.

Where it could go

Cheese Chase leverages a lot of things we've built so far - our 3D animation engine, our new 3D physics system, and our Twins avatars.

Really, this idea was an opportunity to do something fun and silly with all of the cool systems we've built so far. We think there's some strong potential for fun "asynchronous" social play by setting up games where you can share your best run with other folks and build up a competitive leaderboard. Some ways we'd like to expand on it:

  • Avatar customizations! Right now we're just using the Twins "base mesh" which is why you're a strange all-red guy. We want to build 2weeks accounts so that you can customize your Twin avatar with the Twin Editor and then share it across multiple games including Cheese Chase.
  • Ghosts! Not the spooky Halloween type (Happy Halloween!) - the kind that shows you the paths other players took on that leaderboard. We think this'll be particularly funny with a bunch of people flinging themselves down the hill.
  • New game modes and more expressive gameplay! We're starting simple - throw the cheese, then chase it - we've got lots of ideas for alternatives and remixes that could lead to more fun and expressive gameplay.

If this format winds up working well, we can expand to a whole range of Twinsley Summer Festival games. We've got lots of fun ideas for goofy riffs on obscure games that could fit under a common banner.

We'd love to hear your ideas too!

Dev diaries

We have our first dev diary up on the 2weeks YouTube channel:

We're keeping it scrappy - one of the benefits of our open approach to development is that we can share things really early when we're still working out the formats - that applies to our behind-the-scenes material as well!

We sat down to have a conversation about what 2weeks is about what it means to us personally.

We want to start showing more of our process, and plan to experiment with a number of formats shared on YouTube and our other social media accounts. If you have ideas for things you'd like to see, sound off in the 2weeks Fun Club Discord server!